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Strange New Worlds - Vulcan Cliff

I was in charge of putting the layout of the scene together. Along with modeling of the cliffs in the foreground, also used megascan cliff rocks to populate the scene. Houdini Lab tools was a god send for achieving quick base for displacement details using the Triplanar displacement, Then brought in to zbrush for finer sculpts. Used the mask by feature (houdini) node on occluded areas to create some sand piles. Pagodas was done by another asset artist Polina Trofimova.